Street Voices – Talking NPCs
Your city finally talks back. Ordinary pedestrians greet your players, react to what they do and talk to each other, in your server's language. Works with QBCore · ESX · Qbox.
Features
- 30,000 voice lines across many voices: young, older, women, gang members, workers, tourists, rich people, drunks and more
- Reacts to everything: bumping, staring, aiming a gun, punching, horn, speeding, sidewalk driving, gunfire, explosions, crashes, sirens, police chases and more
- Smart greetings: weather and time of day, your job on duty, your outfit, your mask, the place and holidays
- Voice chat: talk to a person and they answer; shout and they tell you to keep it down
- Conversations: people standing together talk to each other
- 10 languages, and you can add your own lines or a new language
- 3D sound: fades with distance, muffled behind walls, with mouth movement
- Clean or raw: separate switches for slang, swearing and 18+ lines
- Mutes the game's default street chatter near players
- In-game admin panel: every situation, language and line, changed live
No AI service, no subscription
Street Voices is not connected to any third-party AI. Every voice is a pre-recorded NPC voice line that ships with the script. No API keys, no monthly costs and nothing generated while you play.
Details
- Frameworks: QBCore · ESX · Qbox
- Voice: English voice lines included. Other languages work as text bubbles; their voice packs are available on request through a support ticket
- Customization: open config and language files; the remaining Lua code is protected by CFX Asset Escrow